How To Multiclass In Roll20

Okay, so you're thinking about multiclassing in Roll20. You wanna spice things up, huh? Think of it like this: your character's been eating plain vanilla ice cream their whole life (classic Fighter, maybe?), and now they want to try a swirl of chocolate peanut butter (hello, Paladin dip!). It's about adding some flavor to your RPG experience.
But before you dive headfirst into a vat of mixed ice cream, let's talk about how to actually do it in Roll20. Because sometimes, even the tastiest treats require a little bit of prep work.
The Basics: Adding Another Class
First things first, you gotta understand the underlying system. Imagine Roll20 as your character's digital driver's license. You start with one class – the one they "drove" off the lot with. Multiclassing is like adding another endorsement to that license: "Also proficient in Bardic singing!" or "Master of sneaky Rogue-ness!"
Must Read
Here's the straightforward way to get it done:
- Open your character sheet in Roll20. This is like opening the hood of your character's car.
- Look for the "Classes" section. Usually, it's prominently displayed near the top. Think of it as the dashboard where all the important info lives.
- Now, this is where things can vary a bit depending on the character sheet you're using (the official 5e sheet is pretty common). You're looking for a way to add another class. It might be a plus sign, a dropdown menu, or a button that says something like "Add Class". Click that sucker.
- A new field will appear. Choose your desired class from the dropdown menu. So, you wanted that chocolate peanut butter swirl? Go for it!
- Set your level in the new class. Remember, you're starting from level 1 in this new class. You're not magically inheriting all the powers of a level 20 Wizard just because you decided to multiclass!
Important Note: Make sure your DM is cool with your multiclassing plans before you start fiddling with your character sheet. No one likes a surprise character overhaul at the last minute (especially your DM, who's probably already juggling a million things!).

Leveling Up is Like Fine Wine
Now that you've officially dipped your toes into the multiclassing pool, you'll need to understand how leveling up works. It’s not like suddenly you get ALL the new abilities. Think of it like this. Each class gets leveled up independently. So, your character could be Fighter 5/Rogue 3. Your total level is 8, but you track your abilities for EACH class independently.
When you level up, you get to choose which class you want to advance in. Feeling like a badass Fighter? Level up in Fighter. Want to sneak around and stab people in the back? Level up in Rogue. It's your call! (Within the rules, of course.)
The interface will often auto-calculate your proficiency bonus correctly. If it doesn’t (and Roll20 can have its moments, like that time it decided my Barbarian was suddenly proficient in calligraphy), then you’ll have to do some manual tweaking.

Don't Forget the Details!
Multiclassing isn't just about adding another class and calling it a day. There are details, my friend. Like…so many details. Proficiency bonuses, hit points, spell slots…the list goes on.
Roll20 character sheets are usually pretty good about handling most of this automatically, but it's always a good idea to double-check. Make sure your hit points are calculated correctly, your proficiency bonus is accurate, and your spell slots are reflecting both classes.

Pro Tip: Read the rules for multiclassing in the Player's Handbook (or whatever rulebook your DM is using). Understanding the rules is essential for not making mistakes and annoying your DM.
Final Thoughts: Is Multiclassing Right For You?
Multiclassing can be a lot of fun, but it's not for everyone. Sometimes, sticking with a single class is the best way to go. It’s like sticking with a really good burger – no need to overcomplicate perfection. But if you’re feeling adventurous and want to create a truly unique character, then go for it!
Just remember to do your research, communicate with your DM, and have fun. Happy gaming!
