counter statistics

How Many Lands In A 60 Card Deck


How Many Lands In A 60 Card Deck

Let's talk about mana! If you're even remotely interested in trading card games like Magic: The Gathering, you've probably heard about lands. These cards are the engine that makes your deck go, providing the resources – the "mana" – needed to cast spells. Figuring out how many to include in your deck is a bit of an art, and it's something players of all levels think about constantly. So, the big question: How many lands do you put in a 60-card deck?

The answer, like many things in card games, isn’t set in stone. But a good starting point for a 60-card deck is around 24 lands. Why? Because you need enough mana to consistently play your spells! Too few, and you'll be stuck drawing cards you can't cast. Too many, and you'll be drawing lands when you need powerful spells to win the game. This number, 24, serves as a nice balance.

Now, let's break down why this matters to different folks:

  • Beginners: For new players, 24 lands is a safe starting point. It's far better to err on the side of having too many lands than not enough when you are first learning the ropes. It allows you to get used to how the game flows and understand the feeling of having mana readily available. This ensures you can actually play the game and learn the rules effectively.
  • Families: When playing with family, especially younger children, simpler decks with a lower "mana curve" (the average mana cost of the cards) are common. In such cases, you might be able to get away with 22 or even 21 lands. The key is to adjust the number to match the needs of your deck. If everyone is playing creatures that cost 1 or 2 mana, you won't need as many lands.
  • Hobbyists: For more experienced players and hobbyists, land count becomes a strategic decision. Some decks, known as "aggressive" or "aggro" decks, aim to win quickly and might only run 20-22 lands. They prioritize speed and don't want to draw too many lands in the later stages of the game. On the other hand, "control" decks, which try to survive the early game and win in the late game with powerful spells, might run 25 or even 26 lands. They need consistent mana to control the board and eventually deploy their powerful threats.

Variations and Examples: Consider a deck built around creatures that get stronger when you have lots of mana. This kind of deck would benefit from having more lands to fuel these creatures. Conversely, a deck with many "mana ramp" cards (cards that allow you to get extra lands into play) can afford to play fewer lands overall, as these ramp spells will help you accelerate your mana production.

How Many Lands Should You Really Play in A 60-Card Deck? - Draftsim
How Many Lands Should You Really Play in A 60-Card Deck? - Draftsim

Simple Tips for Getting Started:

  1. Start with 24 lands.
  2. Play a few games and pay attention to how often you're mana-screwed (not having enough mana to play your spells) or mana-flooded (having too much mana and no spells to cast).
  3. Adjust your land count up or down based on your experience.
  4. Consider the mana cost of your spells. If most of your spells cost 1 or 2 mana, you might need fewer lands. If you have several spells that cost 5 or more mana, you probably need more.

Finding the right land count is a fun and rewarding part of building a deck. It involves a bit of experimentation and a lot of understanding your deck's strategy. Don't be afraid to try different things and see what works best for you. After all, playing is the best way to learn, and optimizing your land count is key to unleashing your deck's full potential and having a more enjoyable game!

How Many Lands Should You Really Play in A 60-Card Deck? - Draftsim How Many Lands Should You Really Play in A 60-Card Deck? - Draftsim How Many Lands in a 60 Card Deck (EXPLAINED) - 2025

You might also like →