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How Many Kills For A Nuke In Vanguard


How Many Kills For A Nuke In Vanguard

Okay, let's talk Vanguard nukes. We all crave that sweet, sweet victory. The screen shaking, the enemy team rage-quitting. It’s glorious!

The "Official" Number

Officially, you need a 25-kill streak. No dying allowed, naturally. That's the golden rule for calling in the big boom.

Sounds simple, right? Just rack up twenty-five kills. Easy peasy lemon squeezy... until you actually try it. Then it's more like difficult difficult lemon difficult.

My Unpopular Opinion (Brace Yourselves)

Here's where I might lose some of you. But I think the 25-kill streak is a lie. A beautiful, sparkly, nuke-shaped lie.

It feels like you need way more than 25. Seriously! How many times have you been on a 20+ streak and still…nothing?

The "Assists Don't Count" Conspiracy

Let's be real: Assists are practically kills. You softened them up! You did the groundwork! You deserve some credit!

Yet, Vanguard acts like assists are just…participation trophies. Cold, man. Real cold. Especially when someone steals your kill.

Vanguard Nuke 814 - YouTube
Vanguard Nuke 814 - YouTube

I'm convinced assists deduct from your invisible "nuke points." It's the only explanation. Prove me wrong, Sledgehammer Games!

The "Hidden SBMM Tax" Theory

Okay, tin foil hats on, everyone. What if SBMM (Skill-Based Matchmaking) messes with the nuke requirements?

Think about it. The better you play, the tougher your opponents. Tougher opponents = harder to get a clean 25-kill streak.

Maybe Vanguard subtly increases the kill requirement based on your hidden MMR (Match Making Rating). It's a conspiracy, I tell you!

First V2 Nuke - VANGUARD - YouTube
First V2 Nuke - VANGUARD - YouTube

The "Campers Get Rewarded" Paradox

This is a painful one. Let's face it, camping can be effective. Especially for getting those sneaky kills.

But does Vanguard reward camping too much? Do campers have an easier time getting nukes because they're… well, camping?

It seems unfair that aggressive players, constantly pushing and taking risks, struggle while some dude in a corner is living the nuke dream. A very sweaty dream.

The "Real" Nuke Kill Count (According to Me)

So, if we factor in assists, SBMM shenanigans, and the camping paradox...what's the real nuke kill count?

My highly scientific, completely subjective, and probably wrong estimate? I'd say it's closer to 30-35 "effective" kills.

What I expect the vanguard nuke to be vs what it is : r/TheSmithPlays
What I expect the vanguard nuke to be vs what it is : r/TheSmithPlays

That means 25 kills, plus at least 5-10 assists that should have been kills. Plus a sacrifice to the Vanguard gods (maybe a supply drop offering).

What Can We Do?

Complain on Reddit? Probably. Practice more? Definitely. Adjust our playstyles? Maybe even learn to love camping (just kidding...mostly).

Ultimately, getting a nuke in Vanguard is a challenge. It's supposed to be! But it feels frustrating when the rules seem…fuzzy.

So, next time you're on a crazy streak, remember this article. Remember my pain. And remember to blame the assists.

Vanguard + Flames of the phoenix = 1k kills : r/totalwar
Vanguard + Flames of the phoenix = 1k kills : r/totalwar

And if you ever get a nuke, please, please, please send me a clip. I need to live vicariously through your digital explosions.

Final Thoughts (and a Plea)

Look, I love Vanguard (sometimes). I just wish the nuke requirements felt a little more… transparent.

Dear Sledgehammer, please consider my plea. Maybe tweak the assist system? Maybe give us a clearer indication of our progress?

Or maybe just confirm my conspiracy theories. Either way, thanks for listening. Now, back to the grind!

"Nuke dreams and assist screams." - Me, just now.

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