Fire Emblem Invisible Kingdom Price

Okay, let's talk about something potentially controversial. Something that might get me some side-eye. Let's talk about the price of Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest... and especially Fire Emblem Fates: Revelation, aka Invisible Kingdom.
Now, I love Fire Emblem. I really do. I've spent countless hours strategizing, building relationships, and yes, even weeping over fallen units. But... was Invisible Kingdom worth it?
The Downloadable Dilemma
Remember how Fates worked? You bought one version, Birthright or Conquest, at full price. Then, if you wanted the other side of the story, you downloaded it for less. Smart, right?
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But then came Invisible Kingdom. The “true” ending. The path of peace. The one where you try to unite everyone and stop the real bad guy. And to get it, you had to... download it. For, well, still a decent chunk of change.
Here's where my possibly unpopular opinion kicks in. I kind of think Invisible Kingdom, for all its attempts at story closure, should have been cheaper. Like, significantly cheaper.

Don't get me wrong. I appreciate the effort. It tried to bridge the gap. It gave us answers (sort of). But let's be real, it felt less like a fully fleshed-out game and more like... really, really long DLC. Extra chapters. A director's cut, maybe.
The "But... It's More Fire Emblem!" Argument
I hear you! I do. We Fire Emblem fans are completionists. We want all the characters. All the supports. All the maps. The whole shebang! We practically need to know everything that happens. And Nintendo, bless their capitalist hearts, knew this.
They knew we'd shell out the extra cash. We're suckers for a good story, especially one with waifus and husbandos. And who can resist the temptation of more tactical battles?

But still... that price tag. It felt like a bit of a squeeze. Like they were saying, "You want the real ending? Gotta pay up!" And we did. Because, well, we're fans.
And it's not just about the money, is it? It's the principle! It's the feeling that you're being asked to pay extra for something that maybe, just maybe, should have been included from the start.

The "Is It Even Good?" Question
Now, let's not get into the quality debate. Opinions on Invisible Kingdom are... varied. Some people love it. Some people hate it. Some people are just indifferent. Me? I'm somewhere in the middle. I enjoyed parts of it. Other parts felt... rushed. And some supports were just plain weird. (Looking at you, Corrin and basically everyone.)
But regardless of the quality, the price point still stings a little. If the game was a masterpiece, maybe I'd feel differently. But as it stands... I'm still side-eyeing that download price.
Think of it this way: you buy a cake. It's a good cake. Then you find out there's a "secret" layer with extra frosting, but you have to pay extra to get it. Would you be happy? Or would you feel like you were being nickeled and dimed?

A Fan's Lament
Ultimately, I'm not saying Invisible Kingdom is a bad game. It has its moments. But the price, combined with the overall feeling that it was more of an add-on than a standalone experience, leaves a slightly sour taste in my mouth.
Maybe I'm just cheap. Maybe I'm just expecting too much. But I can't help but feel that Nintendo could have been a little more generous with the price. Especially since we were already deep into the Fates ecosystem.
So, there it is. My potentially unpopular opinion. I brace myself for the downvotes. But hey, at least I got it off my chest. Now, if you'll excuse me, I'm going to go replay Blazing Blade. A simpler time, when games came complete on a single cartridge... and didn't require a second mortgage to finish the story.
