Days Gone Who To Give Stash To

Alright, settle in, grab a coffee (or a beer, I'm not judging), because we need to talk about a very serious issue. An issue that has kept me up at night, gnawing at my soul like a Freaker on a fresh corpse: Who the heck do you give your stash to in Days Gone?!
I mean, seriously, you're risking life and limb out there, battling hordes, dodging Rippers, and generally having a terrible Tuesday. You finally manage to snag a bounty, maybe some valuable resources, and then the game throws you this ethical curveball. Iron Mike's camp? Tucker's settlement? Or Copeland's conspiracy clubhouse? The choices! The pressure! It's enough to make you chug a whole bottle of kerosene, just to feel something other than indecision.
The Lowdown (and Some Wild Speculation)
Okay, so here's the deal. In Days Gone, early on, you stumble upon stash locations. These aren't just empty boxes waiting for you to fill them with questionable roadkill. No, these are designated drop-off points for… well, stashes. D'uh. But here's the kicker: you get to choose which camp you hand them over to.
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Now, before you start thinking this is some grand, morally complex system where your choices drastically alter the storyline... let's just say it's more like choosing which flavor of ice cream you want. They're all good, but one might give you a slightly brain freeze. (Spoiler: that's probably Copeland's)
The main thing you're impacting is your trust level with each camp. More trust means access to better weapons, bike upgrades (because who doesn't want a nitro-boosted death machine?), and discounts on… pretty much everything. Think of it as loyalty points, but instead of earning a free coffee, you get a discount on a shotgun that can blow a Freaker's head clean off. Much more satisfying, right?

Each camp has a different focus:
- Iron Mike's at Lost Lake: Think of this as your "good guy" camp. They're all about helping people and doing the right thing. So, if you’re roleplaying as a benevolent biker Santa, this is your go-to spot. Plus, they have Boozer. And everyone loves Boozer (except maybe Sarah, sometimes).
- Tucker's at Hot Springs: This camp is all about that hard-earned cash. They prioritize profit and trade, which means you get better deals on selling items. So, if you're a capitalist at heart (or just really, really need to upgrade your bike), Tucker's is your jam. Just be prepared to put up with some… let’s just say “enthusiastic” business practices.
- Copeland's Camp: Ah, Copeland. The conspiracy theorist extraordinaire. This camp is a bit of a wildcard. Giving them your stash boosts their trust, but it also means listening to more of Copeland's rants about government cover-ups and alien lizard people. However, some players swear that siding with Copeland unlocks unique dialogue and insights into the game's lore. Or maybe they're just drinking the Kool-Aid. Who knows?
The Ultimate Strategy (Probably)
Here’s my super-scientific, meticulously researched, and totally-not-made-up strategy for deciding where to drop your precious loot:

- Early Game: Focus on Iron Mike's and Tucker's. Getting that early trust boost with either of them is crucial for getting better weapons and bike upgrades. Personally, I tend to lean towards Tucker's because I'm a sucker for good deals.
- Mid-Game: Start balancing things out. Give some love to whichever camp is lagging behind. Remember, variety is the spice of life (and the key to unlocking all those sweet, sweet upgrades).
- Late Game: Honestly? At this point, you're probably swimming in resources and trust. Just pick whichever camp you like the best. Or, if you're feeling chaotic, just alternate between them at random.
A Pro Tip: Keep an eye out for camp job missions! These side quests are a fantastic way to earn trust and credits, so don't neglect them.
The Real Truth (Dun Dun DUUUUN!)
The truth is, there's no "wrong" answer here. Ultimately, the decision of who to give your stash to is entirely up to you. You do you, boo. Just remember that your choices have consequences (mostly in the form of better discounts on sweet, sweet weaponry).

So, go out there, brave the hordes, and make your choice! Just don't blame me if Copeland starts trying to recruit you into his alien-hunting squad.
And one final thought: maybe, just maybe, all the camps are secretly in cahoots, and they're just using you to funnel resources to some secret underground bunker where they're all planning their escape from the Freaker apocalypse. But hey, that's just a theory... a GAME theory!
